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Water shader

This one-week solo project focused on developing custom shaders in Unreal Engine, with the goal of solving visual and graphical challenges through shader programming techniques. I utilized Post Process Materials and Light Reflection techniques to enhance the visual quality and realism of the scene. 

The project served as an opportunity to deepen my understanding of how shaders affect the final rendered image and how they can be used creatively to achieve specific visual effects within Unreal Engine.

Tools

Unreal Engine
Material shader