Franklins gymnasium – 2020-2023
Technology program – technical science specialization
Educated in leadership – 2020
Educated in sales – 2021
Yrgo – 2023-2025
Industrial Technical Artist
Technology camp – 2016
Programming competition – 2016
Ur.se “Orka plugga” – 2021
Autodesk “IGEday” – 2022
B-class driver’s license – 2022
Sweden’s national team of young scientists – 2023
During my internship, the majority of my time was dedicated to developing a web-based 3D clothing viewer, with the main product being a jacket. The viewer features a decal function that allows the decal to move within UV space, and it supports all standard configurator functionalities. The project was programmed and built using the Godot game engine. In addition, I contributed to smaller tasks across various areas, such as working within Polestar’s environment using PCG Blueprints in Unreal Engine.
My experience as a gymnastics instructor for young children and caregiver has strengthened my communication, problem-solving, and adaptability — skills that are essential in a Technical Artist role. Managing health routines taught me precision and responsibility, while working with children enhanced my creativity and ability to explain complex ideas clearly, bridging the gap between art and tech effectively.
Swedish – Native language
English – B1
German – A2