This project is a web-based 3D clothing viewer developed in the Godot game engine. It features a decal system that allows decals to move freely within UV space, as well as full support for standard configurator functionalities.
My contributions included programming the full application in Godot, developing the backend API, and creating the greyboxing for early planning. I also maintained regular communication with the design team to ensure alignment throughout the development process.
| Tools | |
|---|---|
| Godot | Logic |
| Python | Server |
| Adobe Photoshop | Design assets |
| Blender | Optimise assets |
| Figma | Planning, Frontend |
| Frontend | Site |





