This one-week individual assignment focused on creating a dynamic game effect in Houdini for integration into Unreal Engine. The goal was to apply procedural workflows to design a visual effect suitable for real-time use in a game environment.
In addition to the main effect, I also developed several procedural tools, including generators for houses and grapevines. These tools were designed to streamline asset creation and allow for flexible adjustments directly within Houdini, enhancing the efficiency of environment design in Unreal.
This project strengthened my skills in procedural content creation, while also deepening my understanding of the Houdini-to-Unreal pipeline.
| Tools | |
|---|---|
| Unreal Engine | Enviorment |
| Houdini | Effect |
| Blender | 3D elements |